
I'll admit it—I was in love with the Nintendo Wii long before we'd ever met. And then, a few seconds after I touched those strange, new motion-sensing controllers, months of giddy anticipation vanished. I've played and won 14-hour-long Halo tournaments. I was a bird-slaughtering Duck Hunt master back when Times Square still had arcades. But the Wii, which is being marketed as the ideal system for newbies, made me feel like an incompetent novice. I don't blame myself. The ugly truth is that the Wii's already-legendary motion-detection system doesn't work very well.
This guy is full of @!$%#. I say this after having played both Zelda and Wii Sports.
I don't buy for a second that he ever gave the Wii a chance. His article has the stench of a PS3 or XBOX 360 fan who couldn't wait to take a swipe at Nintendo's offering.
I might have given him the benefit of the doubt if my experience with the remote weren't so drastically different than his report.
He also complains that people won't swing the remote as advertised -- because it's not necessary.
Having played Wii sports -- it may not be necessary, but it sure is easier. I consistently miss when swinging at a Tennis ball with a flick of the wrist, but I'm pretty damn good if I mimic and actual swing. He seems to think that Nintendo shouldn't have made it possible to simply flick the wrist, but this would have turned off gamers who weren't interested in swinging themselves about.
Again, I'll take "sensible" critiques seriously -- but this guy has an axe to grind (for whatever reason) and is grinding it by making up complaints to write about.
He also complains that people won't swing the remote as advertised -- because it's not necessary.
Having played Wii sports -- it may not be necessary, but it sure is easier.
I'm sure he's trying to compare it to a full-fledged simulator, which Nintendo never claimed it would be. It's just the equivalent of a freakin' tech demo -- something to get people used to the new control scheme more than anything else. And damn, it's fun.
I think that bundling a copy of Wii Sports with every Wii was possible one of the best ideas Nintendo has had since the SNES came out. I had three friends over last night who had never played the Wii, two of which had never heard of the Wii. Now, I only have two Wiimotes and one Nunchuk so two on two tennis matches and one on one boxing matches were out of the question but winner stays 1v1 tennis matches were a big hit. My buddies each made their own Mii characters, and while doing so got used to the control scheme, and then started to duke it out in Tennis. Next was bowling, which surprisingly works great with two controllers and four people if you don't mind passing off the controller after you're done bowling. After bowling we each took turns at boxing which seemed to be the most popular game of the night.
The one guy who had heard of the Wii wanted to see Twilight Princess in action and I also let them all play Trauma Center. None of them had played the Wii before last night, but all of them left planning to buy one as soon as they could find one.
Now the drones were all over me. I opened fire, but even at point-blank range I could barely hit anything.
Of course he wouldn't. It was never meant to be used at that distance. I did some testing of the remote's capabilities myself over the past few days and found that in any distance < 1' the pointer became seriously erratic or didn't register at all -- to be expected. The IR camera in the Wiimotes have been nothing short of responsive and accurate -- no jumping at all except for a niggling-but-minor issue in the Wii Menu that I'm sure can be fixed with a future firmware update.
During a quest to catch a magical fish, the onscreen directions told me to cast my line by swinging the right controller back, then forward. And when the fish bit, a graphic showed me how to make a reeling motion with the nunchuk.
I would expect this was due to Nintendo's launch games being helpful enough to relax gamers into the new method(s) of control. How is this different than, say, a game any other system having their mandatory "training" modes before getting into the real meat of the game? I'd personally rather have these "hints" as I'm playing rather than forcing me to go through seven modes of training before even starting on the quest. This observation from the author is disingenuous from the get-go, which ties into this:
Kids don't want embarrassingly easy games.
Uhm. Super Monkey Ball isn't easy by any stretch of the imagination. Some of the minigames will kill your will to live (in a good, challenging way), they're so hard. Wii Sports was used as a tech demo long before it was announced as a pack-in and was never meant to be the most detailed and exciting title -- simply enough it was to get people used to the new control system. He's not even considering games coming out even 2 weeks from now, including the golf game from Taito (I believe), which is said to give a more realistic experience. Give it time, and never judge a book by its cover when it comes to a brand-new console.
For a console that wants to start a revolution, making users doubt their reflexes is a serious design flaw. By playing fast and loose with motion detection, the Wii swings wildly between deal-breaking frustration and hollow victories.
My wife and I never doubted our reflexes for a moment, and we've played it for hours upon hours so far. I'm not calling this guy out as biased (note: this is my first purchased Nintendo system, ever -- I never liked Nintendo until their DS changed everything), but I do think that he really hasn't given the system the fair chance it deserves.
If anything, the pointer on our unit has been steady as a rock outside of a little issue on the Wii Menu when it goes off screen, and he fails to mention any extinuating circumstances that may have caused the issues with it (excessive interior lighting, direct sunlight, distance from the television and sensor bar).
Here's hoping he revisits the article in six months or so when we start hitting newer, more refined titles that take advantage of the features the Wii provides.
Speaking from someone that really has been extremely excited about the Wii for at least 1.5 years now following it all the time. It has not disappointed, yes, its true in all the anticipation I of course had dreams of grandeur that were not met. However, the system is truly innovative and functions quite well. But more importantly it is FUN! Me being a gamer I have played it non-stop since getting it at midnight on release. However, surprisingly not only my wife who doesn't play many games but also my 4 yr old daughter are having a hard time putting the controller down.
Despite what you hear the Wii in my opinion is a complete success. Are there things that I wish were done better/different? Sure! With Zelda alone I think it would be cool to have some kind of 1:1 sword-wiimote control, instead of just shaking the controller to swing the sword. Yes, the speaker in the wiimote could be higher quality. But Zelda is a great game without 1:1 motion sensing and turning the volume of the wiimote down a notch from the default and it actually doesn't sound bad.
All in all its a great system and fun. Not to mention well worth the price.
This guy is way off the mark. I'm 13 hours into Zelda and have not had any accuracy issues. I consider myself a hardcore gamer, and this is a whole new side to the experience of gaming. Can't wait to get hold of Trauma Center.
I do agree with Doc about the speaker in the Wiimote. Hey Nintendo, as long as your giving us wireless audio, how about letting us use wireless headphones?
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